Testing is hard and time consuming. This session explores how Unity Game Simulation uses Google Cloud to help game studios test game balance. Our tool allows studios to use their actual game code, instead of oversimplified and inaccurate spreadsheet models. By running thousands of combinations of settings of their game, we can help studios make data-driven decisions faster. This tool gives them more time to innovate new in-game experiences for their players and spend less time testing and balancing. We will highlight a use case from a studio that has used Unity Game Simulation during development to improve their gameplay.
Moe Sy, Google Cloud
Christina Guo, Senior Product Manager, Unity
Jason Greco, Software Engineer, Unity
Try the open beta for free: https://unity.com/products/game-simulation