Cloud Developer Day

Join Google Cloud and some of our key partners to learn more about the latest innovations in cloud technology for games. All sessions will be held on Wednesday, March 20th, in Moscone South, room 151. 


9:00am - 10:00am

Google Cloud Keynote

Hear the latest from Google Cloud for games leads, as we share an overview of the gaming landscape and how Google Cloud is helping game developers of all sizes launch their next hit game. Guest speakers include Multiplay’s Managing Director Paul Manuel, Rami Ismail from Vlambeer, and Pawel Siarkiewicz from Stadia.

Sunil Rayan, Managing Director, Games, Google Cloud
Micah Baker, Product Manager, Google Cloud
Pawel Siarkiewicz, Product Manager, Developer Tools and Graphics, Stadia
Paul Manuel, Managing Director, Multiplay
Rami Ismail, Vlambeer 

10:30am - 11:00am

Matchmaking Innovation & Best Practices with Unity

Creating a multiplayer game? You're going to need matchmaking! Google Cloud and Unity have been leading a new open source matchmaking project that's extensible and scalable to millions of players. In this session, learn how Open Match works and how to innovate using standard matchmaking techniques, patterns and best practices. Then, learn how Open Match is even more approachable and useful when combined with Unity's game server hosting technology.

Caleb Atwood, Software Engineer, Unity
Brandi House, Product Manager, Unity
Micah Baker, Product Manager, Google Cloud
Joseph Holley, Head of Gaming Solutions, Google Cloud

11:30am - noon

Connecting Millions with GCP and Open Match in a Google Doodle Multiplayer Game

To celebrate this past Halloween, the Google Doodle team wanted to create their first multiplayer Doodle, which would be accessed by millions of Google search page visitors over 3 days. To achieve this scale, the Doodle team worked closely with GCP and leveraged the Google+Unity co-founded open source matchmaking software, Open Match. In this session, they will discuss how they successfully executed this multiplayer experience.

Joseph Holley, Head of Gaming Solutions, Google Cloud
Brian Murray, Software Engineer, Google Doodles
Jonathan Shneier, Software Engineer, Google Doodles

12:30pm - 1:30pm

Agones: Scaling Multiplayer Game Servers with Open Source

You’ve built the next big FPS or MMO multiplayer game, but now you’ve got to write code to orchestrate it across the globe. Thankfully, the open source project Agones exists to help with that. This session will describe and demo Agones, developed by Google Cloud in conjunction with Ubisoft and other game studios. Built on top of the open source, software container orchestration system Kubernetes, it provides a batteries-included solution for running dedicated game servers at scale anywhere. Additionally, you'll hear from Ubisoft about their involvement in the project and from Supersolid, a mobile games studio that is actively using Agones.

Mark Mandel, Developer Advocate, Google Cloud
Carl Dionne, Technical Director, Ubisoft
Ed Chin, Co-founder and CEO, Supersolid

2:00pm - 3:00pm

Unlocking the Value of Data with GCP and Square Enix

Games provide a wealth of data but determining how best to capture and utilize that data across an organization can be challenging. In this session, you will learn about the latest innovations in Google Cloud's analytics capabilities and take a journey with Square Enix to hear about how they partnered with Google Cloud to help maximize the power of their data.

Robert Martin, Technical Solutions Consultant, Google Cloud
Simon Protheroe, Online Development Director, Square Enix

3:30pm - 4:30pm

Applying AI in Games with DeNA

Machine learning is having transformational impact in game development. In this session, you will learn about the latest innovations in Google Cloud ML/AI. You will also see how DeNA bet big on AI and GCP in “Gyakuten Othellonia”, a popular mobile game in Japan. DeNA will share their experiences on how they simulate human players using a scalable and robust backend system built with the Cloud Machine Learning Engine.

Samir Hammoudi, Gaming Technical Specialist, Google Cloud
Ikki Tanaka, AI System Dept. Data Scientist, DeNA
Jun Okumura, Game AI Team Lead, DeNA

5:00pm - 6:00pm

Building Better Mobile Gaming Experiences With Firebase

Firebase can help power your game's growth and improve your player experience. In this session, you will learn how to create smarter segmentation using Firebase Predictions and Firebase's machine learning segmentation tool and improve reliability and performance with crash tracking and performance monitoring. You will also hear the latest exciting updates on additional features.

Chen Liang, Firebase Software Engineer, Google Cloud
Patrick Martin, Firebase Developer Advocate, Google Cloud
Sumit Chandel, Firebase Developer Advocate, Google Cloud