Cloud Developer Day

Join Google Cloud and some of our key partners to learn more about the latest innovations in cloud technology for games. All sessions will be held in Moscone South, room 159

9:00am - 10:00am

Simplifying Game Development and Building Great Player Experiences

Discover what's new with Google Cloud and games - we have some exciting announcements!

10:30am - 11:00am

Building Connected Games with Unity

Ever wondered what it takes to create a real time multiplayer game? Join Brandi House (Unity) and Micah Baker (Google Cloud) in this session for creators of all disciplines. Get an overview of the breadth of real-time multiplayer technologies. Then, learn about the features Unity and Google are providing to help you build and scale real-time multiplayer games that serve a global audience.

11:30am - noon

Connecting Millions with GCP and Open Match in a Google Doodle Multiplayer Game

To celebrate this past Halloween, the Google Doodle team wanted to create their first multiplayer Doodle, which would be accessed by millions of Google search page visitors over 3 days. To achieve this scale, the Doodle team worked closely with GCP and leveraged the Google+Unity co-founded open source matchmaking software, Open Match. In this session, they will discuss how they successfully executed this multiplayer experience.

12:30pm - 1:30pm

Agones: Scaling Multiplayer Game Servers with Open Source

You’ve built the next big FPS or MMO multiplayer game, but now you’ve got to write code to orchestrate it across the globe. Thankfully, the open source project Agones exists to help with that. This session will describe and demo Agones, developed by Google Cloud in conjunction with Ubisoft and other game studios. Built on top of the open source, software container orchestration system Kubernetes, it provides a batteries-included solution for running dedicated game servers at scale anywhere. Additionally, you'll hear from Ubisoft about their involvement in the project and from Supersolid, a mobile games studio that is actively using Agones.

2:00pm - 3:00pm

Unlocking the Value of Data with GCP and Square Enix

Games provide a wealth of data but determining how best to capture and utilize that data across an organization can be challenging. In this session, you will learn about the latest innovations in Google Cloud's analytics capabilities and take a journey with Square Enix to hear about how they partnered with Google Cloud to help maximize the power of their data.

3:30pm - 4:30pm

Applying AI in Games with DeNA

Machine learning is having transformational impact in game development. In this session, you will learn about the latest innovations in Google Cloud ML/AI. You will also see how DeNA bet big on AI and GCP in “Gyakuten Othellonia”, a popular mobile game in Japan. DeNA will share their experiences on how they simulate human players using a scalable and robust backend system built with the Cloud Machine Learning Engine.

5:00pm - 6:00pm

Building Better Mobile Gaming Experiences With Firebase

Firebase can help power your game's growth and improve your player experience. In this session, you will learn how to create smarter segmentation using Firebase Predictions and Firebase's machine learning segmentation tool and improve reliability and performance with crash tracking and performance monitoring. You will also hear the latest exciting updates on additional features.