Expo Booth & Talks

Wednesday - Friday | Moscone Center Hall Booth #P1501

Stop by our GDC booth to hear Googler talks, see product demos and ask your questions at our expert desk. 

Google GDC booth theater schedule

Wednesday, March 20

10:30 AM | Google Reveal Session
It's a secret! Come to this session and learn more.

11:00 AM | Using Profiling Tools for Improving Game Performance
This talk will demonstrate how you can use Android tools to find performance bottlenecks and improve Game performance.

Presented by: Bill Bilodeau, Partner Developer Advocate

11:30 AM | Using Firebase Data to Optimize Games
Learn how to optimize content of games, onboarding, monetization techniques based on Google Analytics for Firebase. From simple tips and tricks to advanced data mining using BigQuery integration, this presentation is based on games case studies and practical examples. 

Presented by: Mariusz Gasiewski, Head of Mobile Gaming and Apps Poland

12:00 PM | Telling a Story with ARCore
In the best games, players uncover a story through mechanics and gameplay. What sort of gameplay does augmented reality and ARCore offer game designers? How can we use it to tell unique and awesome stories?

Presented by: Matthue Roth, UX Writer, ARCore

12:30 PM | Building Instant Games with Unity and Google Play Instant
Google Play Instant has a proven track record of increasing visibility and installs for games. In 5 steps we will teach you how to build an instant game from the ground up with Unity, as well as effective techniques to keep the game size under the limit.

Presented by: Andrew Giugliano, Partner Developer Advocate

1:00 PM | Google Reveal Session
It's a secret! Come to this session and learn more.

1:30 PM | Google Reveal Session
It's a secret! Come to this session and learn more.

2:00 PM | Tools and Best Practices to Improve Game Quality 
Using a performant game as an example, the speaker will demonstrate best practices and tools for building engaging real-world play, using video images (1st cut video) from Gungho’s Yo-kai Watch World. Since its release, the game has been downloaded two million times. The speaker will walk through the video and discuss: faster response times, ability to scale on demand and the confidence that the game just works. As players roam around Japan, they spot Yo-Kai characters, befriend them and train them to become stronger. Players can also plant “Yo-Kai Trees" at certain places to attract even more Yo-Kai characters.

Presented by: Jamie McCloskey, Software Engineer

2:30 PM | How we Hire at Google: Insider Tips from our Recruiting Team
Get tips from real live Google recruiters!

Presented by: Kevin Lusby, Recruiter, Hardware, Don Townsend, Recruiter, Google Cloud 

3:00 PM | Games User Attitude Research for APAC
This talk centers around the latest APAC app user study, and we will share gaming behavior from 7 countries in the region: IN, ID, VN, ID, CN, KR, JP. The research revolves around the behaviors that app users exhibit while playing mobile games, their expectations etc.

Presented by: Reema Garg, Apps Partnerships Manager, APAC 

3:30 PM | Google Reveal Session
It's a secret! Come to this session and learn more.

4:00 PM | Upleveling Rewarded Ads - Best Practices to Drive Game Engagement 
The secret is out -- rewarded ads is a game-changer for app monetization and can result in more revenue, enhanced gameplay, and happier users. In this session we’ll dive deep into best practices for implementation, reporting, and new security features to protect your app.

Presented by: Ed Weng, Product Manager

4:30 PM | Google Reveal Session
It's a secret! Come to this session and learn more.

5:00 PM | Google Reveal Session
It's a secret! Come to this session and learn more.

Thursday, March 21

10:30 AM | Cloud Rendering for Offline Content 
We'll show you how Google Cloud partners with leading industry ISVs such as Autodesk and Chaos Group to provide a full turnkey rendering solution, allowing you to utilize tens of thousands of cores to render your offline content.

Presented by: Todd Prives, Product Manager

11:00 AM | Google Reveal Session
It's a secret! Come to this session and learn more.

11:30 AM | Google Reveal Session
It's a secret! Come to this session and learn more.

12:00 PM | Advanced Tips on Growth & Earnings for Casual Games 
Dive deep into the latest innovations from Google Ads and Google AdMob with hands on support, demos, and best practices, specific to your business model. Our experts will share in-depth recommendations for casual gaming apps on user acquisition and monetization to help you deliver the very best app experience to your players, while rapidly growing your business.  

Presented by: Ed Weng, Product Manager, and Daehyun An, Global Product Lead, Mobile Apps

12:30 PM | Creating the next generation of competitive games with FACEIT
The FACEIT platform looks to empower developers to create competitive games and develop their communities with ease. This session will outline the tools available to developers providing a use case with Battalion 1944, and how FACEIT has worked with Google Cloud to offer a seamless integration and gameplay experience. FACEIT will also reveal their new toxicity engine that leverages Google’s Machine Learning tools.

Presented by: Maurizio Attisani, CTO & Maria Laura Scuri, Director of Operations

1:00 PM | Play Game Services: Overview & Tech Guide
This session will cover what  Play Game Services (PGS) can do for you today, benefits from using the platform, and a brief tech guide on how to easy implement PGS Sign-in.

Presented by: Oleh Kuznetsov, Software Engineer, Simon Bowden, Software Engineer

1:30 PM | Scaling Game Systems and Development with Pocket Gems 
Whether you are developing for a hundred players or a million, creating games with scaling in mind can save you a lot of growing pains down the line. With over 325 million installs since 2009, Pocket Gems has been creating beloved mobile games for nearly as long as the Google Play store has been around. Come to the session to learn about some of the engineering challenges faced and overcome along the way. A few of the topics we will discuss in the session will include: scaling for a global release; cheat detection and prevention; creating a stable, highly concurrent battleground.

Presented by: Will Choulos, Software Engineer

2:00 PM | More Firebase Features in Mecha Hamster 
Learn how to integrate Firebase to implement Leaderboards in your game and the new game-replay feature utilizing both Firebase Storage and Cloud Function. This is a great primer for game devs interested in how Firebase features can be used to implement common game features.

Presented by: Shawn Kuang, Software Engineer

2:30 PM | Hungry New Billion: Battle Royale Wakes Up Indian Gamers
The Indian game ecosystem began to take off in 2018 with the phenomenal success of Battle Royale titles and strategy games. The potential has started to be delivered - with super-cheap 4G, low-priced gaming devices and growing cultural relevance. As users become gamers, this talks aims to provide insight and guidance to devs on not just the opportunity but steps to take as they enter this next billion user market.

Presented by: Sharan Tulsiani & Ashnil Dixit, Business Development Manager, Games & Apps, India

3:00 PM | Advanced Tipd on Growth & Earnings for Casual Games 
Dive deep into the latest innovations from Google Ads and Google AdMob with hands on support, demos, and best practices, specific to your business model. Our experts will share in-depth recommendations for casual gaming apps on user acquisition and monetization to help you deliver the very best app experience to your players, while rapidly growing your business.

Presented by: Ed Weng, Product Manager, and Kyle Rapp, Global Product Lead, Mobile Apps 

3:30 PM | Being More Successful with Open Source in Game Development
In the wider technical community - open source has won. It is regularly lauded at conferences, and many companies invest in its development and maintenance. Despite game development’s culture of sharing, open source isn’t nearly as prevalent, either from a usage, release or communication perspective. In this talk, we’ll look at the commercial motivations for getting involved in open source, as well as the costs. We’ll also look at healthy open source projects, both from a creator, contributor and user perspective, and hopefully together we can change the culture of open source in game development!

Presented by: Mark Mandel, Developer Advocate

4:00 PM | How we Hire at Google: Insider Tips from our Recruiting Team
Get tips from real live Google recruiters!

Presented by: Kevin Lusby, Recruiter, Hardware, Don Townsend, Recruiter, Google Cloud 

4:30 PM | SpatialOS: Multiplayer, Multiplied
An introduction to SpatialOS, the distributed gaming platform by Improbable. Tools, development kits and other services for creating unique online experiences that scale with your player's needs. 

Presented by: Calum Brighting, Improbable

5:00 PM | Tools & Best Practices to Improve Game Quality 
Using a performant game as an example, the speaker will demonstrate best practices and tools for building engaging real-world play, using video images (1st cut video) from Gungho’s Yo-kai Watch World. Since its release, the game has been downloaded two million times. The speaker will walk through the video and discuss: faster response times, ability to scale on demand and the confidence that the game just works. As players roam around Japan, they spot Yo-Kai characters, befriend them and train them to become stronger. Players can also plant “Yo-Kai Trees" at certain places to attract even more Yo-Kai characters.

Presented by: Jayden Tilbrook, Software Engineer

5:30 PM | Google Reveal Session 
It's a secret! Come to this session and learn more.

Friday, March 22

10:30 AM | Google Reveal Session 
It's a secret! Come to this session and learn more.

11:00 AM | Women in Gaming International 
Learn about Women in Gaming!

11:30 AM | How we Hire at Google: Insider Tips from our Recruiting Team
Get tips from real live Google recruiters!

Presented by: Kevin Lusby, Recruiter, Hardware, Don Townsend, Recruiter, Google Cloud 

12:00 PM | Google Reveal Session 
It's a secret! Come to this session and learn more.

12:30 PM | Google Reveal Session 
It's a secret! Come to this session and learn more.

1:00 PM | Google Reveal Session 
It's a secret! Come to this session and learn more.