Google conference sessions taking place Tuesday through Thursday

March 19, 2019 | 12:00-6:00 PM

All will be revealed earlier in the day at the Google Keynote. Followed by a full day of developer sessions held in Moscone West, room 2011.

 

March 19, 2019 | 3:00-3:30 PM

The real-world gaming space is just getting started, and Google enables unparalleled innovations in the space. Last year at GDC, the Google Maps Platform team launched a gaming solution that has begun transforming the mobile game industry. Game developers are now able to build immersive real-world games powered by Google Maps' understanding of the real-world's dynamism. This talk will share insights from their first wave of real-world game launches. View on GDC site.

Speaker: Serena Chang, Product Manager, Google Maps Platform

March 20, 2019 | 9:00-10:00 AM

In this session, KLab Inc. will discuss their automatic profiling system using Google Cloud Platform and Google Data Studio to profile and optimize their Android games during development. Additionally NetEase Games will share how they use systrace to analyze and maximize performance of their top titles. View on GDC site.

Speakers: Francesco Carucci, Partner Developer Advocate, Google, with Yoshio Hanawa, Software Engineer, Sho Hosoda, Graphics Engineer, Suguru Oho, Software Engineer, from KLab Inc. 

March 20, 2019 | 10:30-11:30 AM

Arm 64-bit processors are constantly evolving to offer maximal performance and bring a host of new modern features; enhanced security, greater compute capabilities thanks to a richer instruction set. In this in-depth talk, Arm and Google will outline the timeline and benefits of Arm 64-bit through gaming use cases, plus hints and tips to ensure a pain-free transition. View on GDC site.

SpeakersFrancesco Carucci, Partner Developer Advocate, Google, with Attilio Provenzano, Graphics Software Engineer, from Arm

March 20, 2019 | 12:30-1:30 PM

Developers of all sizes need scalable and easy-to-use solutions to take their businesses to the next level. That’s why we’ve invested in providing tools that empower you to gain a loyal fanbase and build sustainable revenue streams. Join our keynote to learn how Google’s latest growth and monetization innovations make it easier for you to find and retain high-value players.  View on GDC site.

Speaker: Sissie Hsiao, VP Product Management, App Ads, Google 

March 20, 2019 | 3:30-4:30 PM

Android games are now being played on more than just mobile devices. Consumers demand versatility, and broader device landscape is fueling the shift to a more immersive gameplay. This hands-on talk will cover considerations from Google, Samsung and Rovio on how to make your games work great across multiple surfaces and form factors, such as - Chromebooks, tablets, foldable phones and desktop. You will hear best practices on how to improve user experience, expand your audience and grow engagement across all screens. View on GDC site.

Speakers: Shahid Hussain, Product Manager, Google, Ben Gable, Partner Developer Advocate, Google, with Ash Sharma, Partner Support Engineer, from Samsung Electronics America

March 20, 2019 | 5:00-6:00 PM

Last year Google visited 15 compaines around the world, 50 game dev teams and more than 200 engineers to profile their games. The most common performance pitfall willl be presented with in-depth walk-through of the tools used and the solutions proposed. View on GDC site.

Speaker: Francesco Carucci, Partner Developer Advocate, Google

March 21, 2019 | 10:00-11:00 AM

Get the inside scoop on how to leverage Google’s new tools for your app category. Whether your game is strategy or casual, our experts will share pro tips on user acquisition, monetization, and sophisticated targeting models to help you deliver the very best app experience to your players, while rapidly growing your business. View on GDC site

Speakers: Ali Pasha, Senior Product Manager, Google, Jen Lui, Product Manager, Google