Our emcee for 2017

Noah Falstein
Chief Game Designer, Google

A professional game developer since 1980, Falstein was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive, then founded The Inspiracy, and has Chaired the IGDA. At Google he contributes to game projects across the company, particularly in VR/AR.


Keynote speakers

Paul Bankhead
Director, Product Management, Google Play

Paul leads the consumer PM team for Google Play Apps & Games, including the Play Store. He previously worked in Google Shopping, focused on mobile local and mobile ecommerce shopping.

Jamil

Jamil Moledina
Games Strategic Lead, Google Play

Jamil leads strategic game partnerships for Google Play. He manages the outreach strategy and rockstar partner managers of key gaming segments from AAA to Indies. Jamil and his team also curate the games portfolio for Daydream, Google’s high performance mobile VR platform.


Lightning talk speakers

Aaron Cammarata
Technical Project Lead, ATAP

Aaron brings 20+ years of Game Design and Production experience to Google's ATAP. Previously he was a founding member of game studio voidALPHA,and has worked at Activision, THQ studios, and Neversoft, where his crowning achievement was having the worst bail on the Tony Hawk's Pro Skater 3 team.

Michael Almeraris
VR/AR Gaming and Store Lead

Michael leads Gaming and VR Partnerships for Google's AR/VR products rolling out to digital storefronts. Over his 6 year span at Google, he has also worked on Mobile Partnerships and on the Product Team for Mobile Search.  Prior to Google, he was in Investment Banking covering gaming/tech companies.  He received his MBA from UCLA Anderson School of Management.

Emily Price
Product Manager, Google Jump

Emily Price is a Product Manager with the Google Jump team focused on helping creators build immersive experiences with 360 video. Before Google, she worked on Xbox Live and the Xbox One. In her spare time, she runs the VR/AR Collective in Seattle, and is working on a VR cat game.

Mark Mandel
Developer Advocate, Google Cloud Platform

Mark Mandel is a Developer Advocate for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

Daniel Grachanin
Product Manager, Google Cloud Gaming

Daniel Grachanin is the Product Manager for the Google Cloud Platform Gaming vertical. He was previously a Solutions Engineer for Cloud technology specializing on Gaming workloads. He is a lifelong gamer and previously competed in ESports tournaments for CS 1.6, Halo 2, WoW, and COD: MW2.

Stewart Miles

Stewart Miles
Software Engineer, Firebase and Fun Propulsion Labs, Google

Stewart is the Tech Lead of the Fun Propulsion Labs team who build the Firebase for Games SDKs (C++ / Unity) in addition to building and maintaining a suite of open source tools to simplify cross platform game development. Stewart has a background in game development, working on RenderWare and the Burnout series with Criterion Software, the StarWars Battlefront series with Pandemic Studios and various titles with Activision.

Wouter Van Oortmerssen
Software Engineer, Fun Propulsions Labs at Google

Wouter's mission at Google is to make game developers life easier, with efficient libraries such as FlatBuffers, FPLBase and FlatUI. He comes from a background of game development (Crytek, more recently Maxis / Gearbox) teaching (The Guildhall) and open source (Cube Engine, TreeSheets, Lobster..).

Dan Stephen
App Partnerships Manager, Ads

Dan is a leader in the games segment of Google's Mobile App Developers Team, which focuses on developing user growth and brand strategies throughout the Google ecosystem. Before moving to the US, Dan led the AdMob Business in Australia and New Zealand helping app developers maximize their revenues through carefully crafted monetization strategies. He earned a Bachelor of Business (Law and Human Resources) from the University of New England in Australia

Lester Chen
Global Head of Esports, YouTube Gaming

Lester Chen is the Global Head of Esports at YouTube Gaming. He has worked extensively in both the livestream and VOD markets, producing/directing video content. Prior to his role at Google, Lester ran point as Director of Livestreaming and Esports at Machinima developing Esports content and live programming shows and series; additionally he was also a former Pro Gamer.

Wolff Dobson
Developer Programs Engineer, Machine Learning

Wolff Dobson is a Developer Programs Engineer at Google, Inc specializing in machine learning and games. Before Google, he worked as a game developer for 12 years, including writing AI for the NBA2K series and helping design the Wii Motion Plus. He has a PhD in artificial intelligence from Northwestern University. 

Larry Yang
Senior Product Manager, Play Commerce

Larry Yang is senior product manager for the Play Commerce seller platform, helping developers monetize their experiences in Google Play. Previously Larry had product responsibilities on Project Tango, Google Fiber and GoogleTV. Before Google he was General Manager for the Xbox 360 Console Team at Microsoft. Larry has a B.S. and M.S. in Electrical Engineering from Stanford University.

Ben McMahan
Software Engineer, Google Doodle Team

Ben is the tech lead for the Google Doodle team. He has worked to bring doodles to mobile and improve their impact and quality. Before Doodles he worked in Search and Google Glass. Prior to Google, Ben worked on J2ME games for flip phones. Ben earned a Master's degree in Computer Science from Rice University.


Panel moderators

Adam

Adam Gutterman
Go-To-Market Strategic Lead, Google Play Games

Adam leads the games GTM team for Google Play which includes supporting strategic partners to best position their titles for success. Adam also manages initiatives around consumer discovery, co-marketing, and transmedia partnerships. Prior to Google Adam led content BD for Unity and produced games at EA and TinyCo.

Dave

Dave Geffon
Partnerships Manager, Google Play Games

Dave has been working in the gaming industry for the last fifteen years in various Business & Product Marketing functions with a specialty focus on competitive gaming (eSports). Today, Dave works with AAA game developers to achieve success on Google Play while simultaneously leading Google Play's efforts in eSports & High Fidelity Games.

Sarah

Sarah Thomson
BD Partnerships Lead, Indies, Google Play

Sarah is focused on indie partners and how to build the indie community that fuels innovation, diversity and richness on the Google Play Store. Sarah has been working in games for over 10 years, starting her career with an indie mobile developer based out of Vancouver, Canada and she cut her teeth in the console space building the F2P business vertical over at Sony PlayStation for the past 4 years.