10:30 AM | Spatial Audio and Immersion - VR's Second Sense
Presented by: Eric Mauskopf, Product Manager, Ian Kelly, Software Engineer and Marcin Gorzel, Software Engineer
Learn how to use Resonance Audio SDK to add or improve immersive audio implementations in your applications for VR, AR, gaming, and YouTube videos. Learn how to optimize your app performance without sacrificing quality, even on mobile devices with limited resources compared to desktop PCs. We will also showcase a couple of demos using Resonance Audio.
11:30 AM | Build Real World Games with Google Maps
Presented by: Clementine Jacoby, Product Manager and Patrick Donelan, Software Engineer
Learn how to build your game world around the real world, powered by Google Maps' highly accurate and rich data. Easily create completely custom environments by turning Google Maps features into native unity game objects. Design gameplay around the real world, ensuring your games can engage players at global scale.
12:30 PM | Google Cloud Platform
Presented by: Mark Mandel, Developer Advocate
1:30 PM | AR Joysticks and Invisible Mice - Reinventing Game Controls in AR
Presented by: Aaron Cammarata, Technical Project Lead and Raph Koster, Game Designer
Historically, game developers have had a library of well-understood controls available for building games: d-pads, steering wheels, mice and keyboards, pedals, shoulder buttons, and of course, analog joysticks. In the emerging world of AR, designing the UX of even basic actions like "select unit" can bring development to a screeching halt. In this talk, we'll share with you our attempt to create AR versions of the two most common controls: mouse click and analog joystick. Starting with hypotheses, we built prototypes, and tested different options. In this deep dive talk we'll share our findings, and show you the control schemes in finished game products!
2:30 PM | Improving Revenue and Retention Strategies with Firebase Predictions
Presented by: Jumana Al Hashal, Product Manager
In this talk, we will share an overview of Firebase Predictions, which offers developers spend and retention predictions for each user and how you can use it in conjunction with A/B testing, Remote Config, and Notifications to increase revenue and improve retention.
3:30 PM | How More Engaging Ad Formats Are Driving Higher Quality Players
Presented by: Jennifer Lui, Product Manager and Kyle Rapp, Global Product Lead
Modern players are more curious, demanding and impatient than ever before. Come learn about how user-centric ad experiences can drive better retention and ad performance.
4:30 PM | Understanding Your Players - Analytics for the Win
Presented by: Michael Marano, Technical Director
Collecting, processing and analyzing terabytes of game data is challenging to scale. At Google Cloud Platform we specialise in managed services to make this whole pipeline much easier. Come see us query and visualize terabytes of game data with effortless operations.