ARCore: Augmented reality at Android scale
Hear how ARCore enables game developers to create incredible AR experiences at Android scale with some exciting new announcements. This talk will give an overview of the ARCore technology and other products to help developers build for AR.
Speaker: Nathan Martz, AR/VR Developer Platforms Product Manager, Google
Poly API: 3D assets on demand
Having the right assets is crucial to any 3D game. This is why we launched an API for Poly, our collection of 3D objects, allowing apps to search and import assets through a simple cross-platform API. We will cover the basics of how to use the Poly API (focusing on Unity and native Android apps) so you can start creating rich and immersive experiences.
Speaker: Bruno Oliveira, Software Engineer, Daydream
Building a better multiplayer
Join us for a fresh look at multiplayer game design. We introduce the Trust Spectrum - a design lens developed at Google that unlocks the potential to create meaningful human experiences. Based on decades of social science, it helps you build great games that support healthy connection, friendship, and trust.
Speaker: Aaron Cammarata, Technical Project Lead
Developing for AR
Panel discussion with top AR developers, sharing their experiences working with Google's new platforms and best practices.
Speakers: Maria Essig, Gaming Lead AR/VR, Daydream, Samantha Gorman, Co-Founder/Creative Lead, Tender Claws, Vladimir Ignatov, Sr. Producer, LEGO
Build real world games with Google Maps
Build your game world around the real world, powered by Google Maps' accurate and rich data. Create completely custom environments by turning Google Maps features into native Unity game objects. Design gameplay around the real world, ensuring your games can engage players at global scale.
Speakers: Clementine Jacoby, Product Manager, Geo & Patrick Donelan, Eng Lead, Geo