Mentorship is a critical component of the Indie Games Accelerator. Participants of the program get access to experts from Google and leading game studios and institutions from around the world.
Mentorship sessions cover a broad variety of topics including technical development, design, gameplay, user retention, user acquisition, monetization, and team leadership.
Meet some of the 2021 mentors. Many more will be added soon!
Alex Kozachenko started his career in gaming in the ad tech industry, helping monetize apps and games on Facebook and mobile. From there he joined a development consulting company where he helped build apps and websites for startups. Through that company he found his passion in gaming and met Antonio Uribe, cofounder and former Managing Director of HyperBeard. Together they built HyperBeard into the biggest mobile game developer and publisher in Mexico with over 100M downloads globally and massive organic hits like KleptoCats, Tsuki Adventure, Cat Spa & Adorable Home.
Veteran Game Designer. Ex-Director of Game Design, Zynga
Angelo is a veteran game designer, with 18 years of experience. He spent 5 years at Zynga as the Design Director for games like FarmVille 2, FarmVille Country Escape and Empires & Allies. Angelo's main focus is casual and mid-core games for the mobile platform. Since 2018, he has been mentoring indie studios across India.
Gaming Industry Expert
Anna holds a BA in Interactive Media and Games, and a Master in Educational Psychology and Instructional Technology both from the University of Southern California. She started her career in a mixed reality research lab for psychotherapy and physical therapy games then moved onto children's games working on titles like Jumpstart.com and Disney’s Pixie Hollow. Anna spent nearly 9 years at Zynga, makers of Words with Friends working within almost all their franchises. She took a six-month hiatus from entertainment by working on an AR/VR/Photogrammetry/social media app. As Creative Director, Anna most recently launched myVEGAS Bingo at Boss Fight Entertainment in partnership with PLAYSTUDIOS.
Are Mack Growen
General Partner and VP of Product Portfolio, LVP
Are Mack Growen is General Partner and VP of Product Portfolio at LVP, where he supports portfolio companies on everything product related, and also finds new opportunities. For over 12 years he has worked in GM and VP roles to build game studios in Asia and the west, at Playfish, EA, gumi and others. With these studios he has delivered multiple hits played by more than 45m users, including a number one hit in Japan and the first BAFTA winning social game for Facebook.
Founder, SMG Studio
Founder of SMG Studio, Ash is dedicated to producing games with original and licenced IP for mobile, desktops & consoles. With the help of an amazing team, Ash is responsible for the strategic planning, marketing and overall running of the studio's slate of games, including Moving Out, SP!NG and RISK.
Co-Founder & CPO, The Other Guys
Augusto Petrone is an entrepreneur with experience in design and in creating, developing, shipping and scaling tech products. He leads Product & Growth at The Other Guys, which he co-founded to create deep and immersive, but accessible narrative games. In 2020, The Other Guys was acquired by Gameloft, one of the leading game developers in the world. Augusto was also part of the founding team of Three Melons, a Buenos Aires based games studio that put Argentina in the global gaming industry map. Three Melons was acquired by Playdom (later acquired by Disney) in 2010.
With over 20 years of experience across strategic and commercial roles in the gaming and tech scene, David Yin is passionate about making mobile games more accessible globally. As the CEO of Storms, David leads an international team of exceptional leaders and industry veterans who are ready to transform the gaming ecosystem with social instant gaming platforms and hyper and hybrid-casual game publishing. David was most recently Head of Business Development for Google Play Apps and Games, where he acquired, drove, and built a pipeline of Android apps and games in APAC. He also led the Google Play Start-Up program, which involved him working closely with high-potential startups and leading VCs in the region.
Co-Founder & CEO, SuperSolid
Ed is co-founder and CEO at Supersolid, the award-winning mobile games studio behind Snake Rivals, Food Street and Home Street, among others. He was previously at Playfish and EA. Ed started in product management, and continues to be hands-on in game development.
Creative Director, etermax
Ezequiel is a curious producer who loves to develop gaming experiences for global cultures. With 11 years of experience in games business development, advertising and live ops, he currently collaborates with devs, data-analysts, studio managers and strategic partners to connect audiences through games. At etermax, Ezequiel has led casual games to new surfaces: wearables, speakers, smart displays, auto and also had the opportunity to produce a TV game show and the animated series for families based on the hit mobile game Trivia Crack. Prior to etermax, he worked in media and visual arts as journalist, designer, and photographer.
Chief Marketing Officer, PlayKids
Felipe Hayashida is CMO at PlayKids and COO at Afterverse, responsible for growth and monetization strategies for the companies' games and subscription products. As an Computer Engineer with over 10 years in tech, has had experiences as CMO at Tapps Games and as a consultant for firms both in technology and strategy.
General Manager for Latin America, Video Game Markers Academy
Paco is a software engineer, instructor and entrepreneur with close to 20 years of professional experience. Throughout his career he has had a leading role in the operation of companies such as North American Software, Extend Solutions, Microsoft, Unity, and Video Game Makers Academy. He is currently immersed in the field of virtual and augmented reality games supporting several Latin America entrepreneurs.
Gerson Da Silva
Lead Game Designer & Project Manager, Ironhide Game Studio
Gerson Da Silva is Lead Game Designer and Project Manager at Ironhide Game Studio, where for more than 8 years he has developed games such as the award-winning Kingdom Rush saga and Iron Marines. He also has co-founded Totem Games, a social impact developing studio. Gerson teaches game design and prototyping at the Faculty of Fine Arts, as an international speaker he has given talks and workshops along Latam, Singapur, and the GDC China. Since 2019 he has been a mentor and speaker for the IGA.
Co-Founder & Creative Director, IMBA Interactive. Chairperson, Singapore Games Association
Gwen is a co-founder and creative director of IMBA Interactive, a game audio services studio based in Singapore. Gwen is also the chairperson of the Singapore Games Association, Singapore’s primary trade association aimed at supporting industry growth across the local ecosystem, and with immediate focus on the game development and esports sectors. Gwenalso chairs the Singapore Games Guild, a non-profit grassroots organisation which organises events for local game developers; contributes as Secretary of IGDA Singapore; and kickstarted Game Audio Singapore, a local game audio community aimed to provide knowledge and sharing among students and professionals.
Talent and Culture, GameHouse
Iris Kroonstuiver is a game industry veteran with over 20 years of experience. She started as a game journalist, eSports manager & event organiser and worked on many casual games as a producer. She now leads Talent & Culture at GameHouse, developer of casual story-driven free-to-play games like Delicious Bed & Breakfast and Delicious World. She is an expert in creating company culture where people are intrinsically motivated to do their best work in an environment where they can thrive.
Managing Partner, Joystick Ventures
Ivan Carrillo is an experienced Chief Technology Officer with a demonstrated history of working in the venture capital and private equity industry. He loves to build, not just software, but teams and companies. He has seen first hand the rise of the VC industry in Mexico and how a strong entrepreneur community can improve a country, a company and people.
Co-Founder and CMO, Space Sheep Games
A Spanish man with a Brazillian heart, Javier is an expert in growth with a 20-plus-year career, having contributed with global businesses in many different areas.He is currently part of the ever growing gaming market as CMO of Space Sheep Games. Javi is co-founder of a new chapter in the company's 10-year history, helping to bolster the performance and reach of such hits as the Bid Wars franchise, which has been downloaded more than 93 million times by players from all over the world.
Head of Strategic Partnerships, Miniclip
Jayvian leads platform relationships and strategic partnerships for Miniclip - a global leader in digital games that develops and publishes award-winning mobile and web games, dominating both the iOS and Google Play charts. Miniclip reaches 200M players each month.
Co-Founder & Chief Game Consultant, UX is Fine!
Jason is a 20 year game dev vet and is currently cofounder and Chief Game Consultant at UX is Fine! where he brings a mix of UX, product, and game design expertise to their clients. He helps teams find the fun, improve the player experience, and drive funnel, engagement, retention, and monetization KPIs. Jason has spent half his career as a consultant and the other half a studio leader at companies like Amazon, Disney, Microsoft, and Zynga. He’s trusted and respected by his industry peers and brings honesty and humor to those looking to make better games and grow their network.
CEO & Co-Founder, East Side Games
With over 20 years in games and tech, the East Side Games (ESG) co-founder and GM is continuing to drive the business and culture at ESG. Under his leadership, ESG was one of Pocket Gamers’ 2020 Top 50 Mobile Game Makers, Globe and Mail Top 400 Canada’s Top Growing Companies, and the winner in the first ever BC Business “Business of Good Awards” in the Indigenous Prosperity category. ESG has launched several highly successful games including Trailer Park Boys: Greasy Money; It's Always Sunny in Philadelphia: The Gang Goes Mobile; Dragon Up: Idle Adventure, The Goldbergs: Back to the 80s; and Archer: Danger Phone! ESG has also just announced RuPaul’s Drag Race: The Mobile Game launching in 2021. In 2021, ESG also joined the LEAF mobile inc group (TSX:LEAF), Canada’s largest mobile game studio listed.
Strategic Partnership Manager, GameHouse Original Stories
For the last 8 years Joline has been building strong partnerships with the App Stores for the GameHouse Original Stories games like Delicious World and Delicious Bed & Breakfast. She does this with a lot of passion, dedication and overall fun! With excellent relationship management skills and a background in marketing, she knows how to build successful partnerships.
Lili is a producer in Appxplore (iCandy), a game development studio and a game publisher based in Malaysia. Some of Appxplore’s most notable games are Claw Stars, Masketeers, Crab War, Mobfish Hunter and Alien Hive. Prior to working in Appxplore, she has worked in Boomzap Entertainment as a game designer. Being in the game industry for 9 years, she has been working on a variety of projects - mostly free-to-play games, and has experience in coordinating with different teams of programmers, designers and artists. She believes that great communication within the team is one of the keys to a great game.
Co-Founder & COO, Carry1st
Lucy Hoffman is the Co-Founder and COO of Carry1st, Africa's leading mobile games publisher. Carry1st works with international studios to help them access consumers across Africa leveraging local distribution, embedded payments, and their vibrant community of gamers. Lucy has spent the past decade working with founders to help them realize their vision. Prior to founding Carry1st, she was Chief of Staff at the African Leadership Academy and Head of Operations at Nexii. She started her career at Morgan Stanley in New York. Lucy graduated from Dartmouth College.
Head of Partner Relations & Mobile Brand Partnerships, Warner Bros Games
As the Head of Partner Relations & Mobile Brand Partnerships at WB Games, Mark Panelo is responsible for sourcing, managing, and growing their global distribution partnerships, increasing organic revenue and installs, and leading brand partnerships in their mobile games portfolio. Previously, he was the VP of Business Development & Licensing at Wildlife Studios responsible for their strategic partnerships, which includes platforms and licensors. In addition to securing record visibility of Wildlife's games on the distribution platforms, Mark evaluated and evangelized new platform products and services to the studios. Prior to that, he was Senior Director of Global Business Development at Kabam where he was a key contributor to the successful launches of multiple AAA licensed games, including Marvel Contest of Champions, Transformers Forged to Fight, and Star Wars Uprising.
Gaming Expert. Ex-Zynga & EA
Mark is an award-winning game developer known for his track record of creating the worldwide phenomena “FarmVille” and “CityVille” on Facebook(300+ million players), mobile hits with 30 million downloads as well as successful console and PCs games selling over 16 million copies at retail. With a career spanning more than 25 years, three AIAS awards, four console transitions, Mark is also known for creating multi-million selling RTS games.
Co-Founder, Two Desperados
Marija is also the Chair of the Board at Serbian Games Association, a non-profit, non-government organization, with the goal of supporting growth of the video games sector in Serbia. With her first love being video games it only seemed natural to pursue her career in creating fun, challenging and addictive casual games. Marija is an Experienced game producer and project leader with 15+ years of experience in management/leadership roles in IT and 10+ years of experience in games development. Both technical knowledge and background in games, movies, literature, art, are giving her a strong ability to interact with various team types while working on a project. She is the go-to person in the team for understanding what actions need to be taken in order to develop an idea into a successful final product.
Mohsin (Mozzy) Ahmed
Executive Producer, Rovio Entertainment Corporation
Mohsin AKA Mozzy is the EP at Rovio Stockholm, leading the New Games initiative at the studio. He is an avid Fortnite player and loves playing Minecraft with his 7yo daughter. He has been in the games industry for around 11+ years and has worked with companies like EA, Zynga, Glu, MegaZebra. With a strong product background he has supported game teams and has driven business goals for games like CityVille HM, MafiaWars, Deer Hunter Games, Angry Birds Evolution etc.
Owner, The Inspiracy. Ex-Chief Game Designer, Google
As a professional game developer since 1980, Noah has a wide variety of experiences. He is primarily a game designer/producer and has also worked as a programmer, writer, creative director and more. Noah is known for designing some iconic LucasArts adventure games, being a pioneer in Serious Games and for having worked as Google's Chief Game Designer. He is recently known to have designed games for health/Neurogaming.
Founder and CEO, Maysalward
Nour Khrais is a business professional with over 21 years of experience in multinational software and content companies in Jordan, the United Arab Emirates, Egypt, Qatar, and France. In 2003, he founded Maysalward, the first mobile gaming company in the Middle East, developing and publishing original games for the Middle East market. Developing the First Arabic Mobile Game in 2004, his startup has created high-quality mobile games with millions of downloads and a hundred thousand daily active users enjoying the Free to Play games it's offering. In 2017 Khrais was awarded the King Abdullah II ibn Al Hussein Order for Distinction of the Third Degree Medal, and was a board member on the King Abdullah Fund for Development (KAFD) board of trustees between Nov 2018 - 2020.
Investor, Play Ventures
Phylicia is an investor at Play Ventures, the leading early stage, global gaming VC fund. Prior to Play Ventures, she has worked with gaming startups like Mighty Bear Games and has over 9 years experience leading marketing and growth at startups and organisations like the Singapore Economic Development Board.
Director of Design, Zynga
Poornima has been part of the gaming industry for over 15 years and essayed roles varying from Game Designer to Producer to Studio head and Entrepreneur. She has been part of companies like Indiagames (Disney India), Jumpstart, GSN Games etc. She is currently a Director of Design at Zynga. She has worked on franchises like BioShock Mobile, How to Train your Dragons, Neopets, and FarmVille 2: Country Escape to name a few. She is a Women in Games Ambassador and also a Hall of Fame Inductee at the Global WIG Awards 2020, making her the first Indian game developer to receive such an honour.
Head of User Acquisition, Azerion
Gaming growth is his passion, primarily focussing on in-game monetization and advertising. Having studied Art and Economics with a background in Game design, he's always on the lookout for the perfect fit between the best of both worlds, where he enjoys the fast-paced environment of the game industry and being part of creative data-driven teams. After his studies, he started his career in the Ad Tech industry at Chartboost, where he consulted gaming companies across EMEA. In his current role as Head of User Acquisition, he guides and facilitates his team, in order to grow the user base of their games globally.
CEO, Touchten Games
Roki is a lifelong gamer with 12 years of experience in leading teams of mobile game experts and driving key strategic partnerships in developing casual mobile games for women. As a pioneer in Indonesia’s game industry, Touchten started out as a 3 person indie studio and grew into an award-winning game developer. Touchten is the Winner of Google Play Indonesia Games Contest, and is the recipient of the Forbes Indonesia Rising Global Stars Award.
Industry ambassador @ Rami Ismail
Rami Ismail is a Dutch-Egyptian independent games & tool developer with over 20 titles across PC, console, web, and mobile. The co-founder of the influential now-retired indie games studio Vlambeer, Rami worked on award-winning and genre-defining games such as Ridiculous Fishing and Nuclear Throne. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers worldwide. Rami continues to advocate the creation of a fairer and more equal industry for developers anywhere through his work at gamedev.world. His versatility and work resulted in him receiving a wide range of recognition, including the Game Developers Choice Ambassador Award, the IndieCade Game Changer Award, and a Forbes 30 Under 30 nomination.
One of the Game Industry's Top 100 Most Influential Women and a 2020 Women in Games Global Hall of Fame winner, Sande Chen is a writer and game designer with over 15 years of experience. Her writing credits include 1999 Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a 2007 Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. She has been a speaker at numerous game-related conferences, including the Game Developers Conference, NY Comic Con, PAX East, and SXSW. She has been invited to the White House and represented the USA at the World Conference on Science Literacy. She also has a Grammy nomination.
Director of Product Management, goGame
Sam has 12 years of Games Product Management experience across PC, Console & Mobile Games, servicing players in North America, Europe, China, Japan and SouthEast Asia. Having contributed to titles like Dragonica Mobile, Need for Speed, FIFA, Tetris Monsters, Digimon Heroes, PolitiCats and Clicker Heroes, he is familiar with game mechanics, design and monetization models for both casual and mid-core titles.Sam is a part of goGame Publishing, and we work together with both indie developers (funding/marketing support) and larger publishers (white label services) to bring fun games to audiences all over the world. Sam’s main expertise falls in user retention, user acquisition, monetization, and team leadership.
Co-Founder and COO, Space Ape Games
Simon is co-founder & COO of Space Ape Games, an award winning mobile gaming company founded in 2012 and based in London. Space Ape's games have been played by over 75m people, generated over $250m revenue and the company joined Supercell, makers of Clash of Clans and Brawl Stars, by way of majority acquisition in 2017. Simon has extensive experience in free to play product management, marketing, operations, fundraising and angel investing. Prior to starting Space Ape he worked at Playfish (acquired by EA) and was an early employee at Skype.
Game Director, Story Giant Games
Tj’ièn Twijnstra started as a Game Designer right after graduating with a Master's degree in Game Development and Design. He shipped more than 30 titles in various roles and knows how the industry operates and what it takes to create a game on almost any platform. Currently a Game Director at Story Giant Games, Tj’ièn has game design near his heart, but his talents and interest span a much broader range, from concept development, UX/UI designs, human behavior and psychology, monetization and user acquisition; preferably a combination of any of these.
Senior Publishing Producer, M&A, Belka Games
Vlad Kuligin is an Executive Publishing Producer in Belka games. With 10 years of experience in game development, he took part in a lot of projects as a producer, project manager and head of product. He had key roles in Playrix (in award-winning Gardenscapes) and Playgendary.
Senior Vice President, Publishing & Product Marketing, Jam City
Vanessa Rouhani is the Senior Vice President of Publishing at leading mobile entertainment studio, Jam City. In this position, she is responsible for managing best-in-class relationships with key platform partners and leading brand strategy and product marketing across Jam City’s portfolio of games. In addition to gaining visibility for Jam City games on the App Store and Google Play, Vanessa and her team evaluate and evangelize new platform products and services for the organization, ensuring Jam City teams are educated on the latest platform policies, tools, and best practices. Prior to joining Jam City, Vanessa served on the Mobile Publishing team at global video game publisher, Electronic Arts. During her 12-year tenure, she contributed to the successful launch of over 35 highly rated original and licensed games, including Star Wars Galaxy of Heroes, The Simpsons Tapped Out, FIFA, and more.
Director of Product Management, Whaleapp
Ziv Kitaro has been working in the mobile and games arena for over fifteen years, holding both executive and creative titles. Ziv has led studios at Plarium Global and Playtika and has consulted companies like 888 Holdings. He has been a Product Manager, Creative Director, and Game Designer; and has led over a dozen games and entertainment projects from concept to launch. Ziv has had the privilege of guiding the day-to-day operations of small and large teams within startups and established companies, Ziv's goal is to create exceptional products and games that bring joy and better people's lives.
Partner Development Manager, Google Play
Aaron is a Partner Development Manager at Google Play in North America where he works with top mobile-first game developers. Previously, Aaron worked at Pocket Gems, where he worked on two mobile games - Episode, an interactive storytelling game, and War Dragons, a core strategy game. Before that he worked at 2K on Console/PC games like NBA 2K, Civilization VI, Borderlands 3 and more. Aaron is fired up to work with game developers from all over the world and can’t wait to play the next breakout game!
Business Development Manager, Games, Google Play
Adi is a Business Development Manager on the Google Play team, where she manages strategic partnerships with major mobile game developers from Middle East & Africa. Prior to Google Play, Adi was the Head of Marketing at Ilyon, a mobile game developer from Israel.
Head of Play Partnerships, Games, Google Play
Andreas has led strategic partnership development across various platforms for 9+ years at Google. Currently, he is the Head of Business Development at Google Play. When he’s not running to meetings, you can find him running around the Bay Area.
Strategic Partner Development, Google Play Apps and Games, LatAm - Sao Paulo, Google Play
Daniel is a Business Development Manager at Google Play with more than 10 years of experience in the gaming industry.
Strategic Partner Development Manager, Google Play
Partnerships & Sales leader with a proven track record of 10+ years helping F500 brands, high growth startups, and agencies develop revenue driving initiatives. Privileged to support AAA game developers in bringing their iconic IP to mobile via Google Play. Fortunate to have been part of two rocket ships, Wildfire and Adyen, one as an early team member helping to scale growth from 60 employees to 400+ employees and a $420MM acquisition by Google — the other expanding US enterprise partnerships with some of the largest brands in B2B, tech, gaming, and retail — contributing to Europe's largest tech IPO of 2018.
Henrique Savelli Abelha Gomes
Mobile Apps Technical Specialist, Google
Henrique empowers hundreds of mobile game developers across the globe as a Firebase product specialist at Google. He is a Computer Scientist, graduated from the Federal University of São Carlos. Henrique is also a Flutter developer, having strong technical knowledge in the field that is used to guide companies worldwide on improving their mobile applications and business models.
Strategic Partner Development Manager, New Business, Google Play
Jameel leads partnerships with early stage game developers and VC funds for Google Play, with a focus on helping companies launch their businesses on Play. Prior to this role, he helped launch Google Play Pass. Before Google, Jameel was Head of Business Development for Pocket Gems / Episode, where he led partnerships with celebrities, film/TV studios, and ad networks. He has previously spent time in venture capital and product management, and holds degrees in Computer Science and Finance from MIT.
Developer Advocate, Google Cloud
Jon is a Developer Advocate for Google Cloud for Games and is the lead for Open Match, an Open Source Matchmaking Framework. Jon is a born and raised New Yorker who enjoys empowering the next generation of developers through mentorship and previously as a coding instructor. In his spare time, Jon is either playing volleyball or baseball and online multiplayer games.
Developer Advocate, Google Cloud
Mark Mandel is a Developer Advocate for Google Cloud for Games and founder of the open source, multiplayer dedicated game server scaling project Agones. Hailing from Australia, but now living in San Francisco, Mark also spends his time being a GDC Advisor for the Online Game Technology Summit, playing with his dog and practicing too many martial arts.
Business Development Manager, Google Play
Nimrod is a Business Development Manager on the Google Play Partnerships team, based in Tel Aviv. For the past year and a half working with game developers from the Middle East, helping them find success on Google Play. Prior to Google Play, Nimrod was part of the Google Ads and Facebook Gaming teams, working with some of the biggest Gaming companies across EMEA.
Strategic Partnership Manager - LATAM, Google Play
At Google Play, Rogers partners with mobile gaming companies to refine their business strategy and optimize for long term growth, at the same time, makes sure that players from Latin America have access to world class content. Rogers earned a bachelor's degree in Control and Automation Engineering and, in an exchange program, studied Electrical Engineering and Computer Science at the Massachusetts Institute of Technology (MIT) in the United States. Last, but not least, Rogers has now 20+ years of experience playing MMORPGs.
Business Development, Apps and Games, Google Play
Rachel partners with Taiwan developers to help them launch successfully on Google Play and optimize their mobile business strategy. She also supports global developers that enter the Taiwan market. She is passionate in working with indie developers and has co-hosted G-Player One (Google indies incubator in Taiwan) for the last 3 years. Prior to joining the Google Play team, Rachel has worked on Google's AdMob for over 2 years. Originally from Hong Kong, she has been working in Taipei for the last 4 years. Rachel is currently part of the Business Development, Games and Apps' team in Google Play Taiwan.
Sue Ann Goh
Gaming Growth Manager, AppDev, Google
Sue is a Gaming Growth Manager on the AppDev Gaming team. For the past 3 years, she has been working with some of the largest and high-potential mobile gaming companies in EMEA to help them grow their games with Google. Born and raised in the capital of Malaysia, she graduated from UC Berkeley before exploring the dream of Silicon Valley -- building a skillset in strategy and marketing across a variety of tech environments such as Facebook, Adobe, and Netmarble.
Strategic Partnership Manager, Google Play
Serena is a Strategic Partnership Manager on the Google Play Partnerships Team. For the past 6 years, she worked with Chinese developers to drive their overseas business expansion, and now brings her experience to Western Europe, where she focuses on helping developers grow their businesses on Google Play through overseas and domestic distribution, enrichment of product features, and in-app monetization.
Account Strategist, App Sales - Online Partnerships Group, Google Play
Passionate about the apps ecosystem, Victória manages the top mobile app developers in LATAM at Google, supporting publishers & game studio leaderships by exploring ads opportunities and strategies, aiming to grow profitability in the short and long term. She has worked in the Consumer Goods industry for 5+ years before jumping into an entrepreneur experience as founder and CEO of the now retired app Topa?, a guide for people seeking a healthy lifestyle in Brazil. She has graduated in Business Administration, specialized in Marketing and is currently pursuing a M.Sc. in Information Technology.
Strategic Partner Development Manager - Games, Google Play
Vineet once manages business development for Google Play in Southeast Asia and now lead games partner development effort globally. He has over 14 years of experience working in the gaming industry in product, analytics and business development roles. Vineet is passionate about startups and has been leading the indie game developer program for the region. Prior to Google, Vineet worked with a San Francisco based games startup, where he managed all operations, including game launch, analytics, monetization, partnerships and fundraising.